This sequel made the most of the greater power offered by the NES, not only being in full color, of course, but offering a bigger, better overall game. The second game, titled Gargoyle’s Quest II: The Demon Darkness, was released for the NES in 1992. It was very different from Ghosts ‘n Goblins, but still retained much of the same feel. Firebrand, as a gargoyle, could grip onto and climb walls, and could fly, or at least hover, and had to travel various lands fighting bosses and facing enemies in random battles. unfortunately you'll have to rip your own textures from the game though :( (hey, i'm not a good texturer either), palette file here.Gargoyle’s Quest retained some side-scrolling platform elements, but the whole game was much more of an RPG, complete with top-down adventure and exploration sections akin to Zelda or Pokemon. It'd be 10 deathmatch levels, only excluding one level from the game. No you won't be able to fly, though that would probably warrant a seperate addon wad to have a more gargoyle-like gameplay setup. The new palette is finished (YEAH ITLL BE TC-ISH) and makes doom look fubar, of course it format, and works in zdoom! Aiming for Zdaemon/Skulltag Deathmatch. So far I have no levels done, but i've set up the mapinfo and converted the music to. The game is rather atmospherical and each level is pretty unique. Basically it's a DM wad based around Demon's Crest, a 1994 SNES game by CAPCOM which features a sexy gargoyle for the main player. Or Arremer deathmatch, or whatever along the lines.
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